SolidWorks
Blade
This is the model I made in Solid Works from my precedent image of a blade. I tried to make it as realistic as possible by just using the basics. All I did was to outline the image and extrude them evenly on either side. I really enjoy using this program as it has so much you can do with it. As a base shape to iterate on I think that it will give allot of aesthetic flavour to my model with the jagged shape of it. In terms of my precedent words I think I should be able to bring them out in my iterations, if the effort is put in.
The 81
Natural
These are my iterations that I believe have a 'natural' feel. When creating these iterations I took into consideration my precedent image of the the caterpillar on the leaf. This was a reference as I tried to bring my object to life. I also looked at water as a natural element and how it flowed and shaped its way from one point to another, and tried to imagine what it might look like without the restrictions of gravity. This was my favourite word to play with, it gave so many beautiful models. Each one of them seems to have a certain elegance about them, they seem peaceful and at ease, I already have the idea of somehow using water with one of them in my final rendered image.
Blades
Using the noun 'blades' I was very restricted, or at least at first I thought it was. For the first few iterations based on blades I tried only slightly changing it from the original blade that it was. After a while I began to let go a bit and I began to experiment more, I tried to keep the iterations sharp if not obviously blade like. Some of the sharper iterations began to flow and look natural, so they all seem to merge into one.
Balance
From 'balance' I got more words such as 'symmetry' and 'structure'. I tried to create objects that were abstract but where the weight was evenly spread, either through symmetry or guess work. The symmetry really opened it up to getting some really interesting iterations with abstracted pattern type qualities
All Together
This is just the basic overview of all my 81 Iterations. From here i went into rendering and how I was going to lay out my 81 and making the big decision of which model I was going to use as my final Iteration.
Rendering
Rendering 81 Rendering Final
I took these screenshots as I was going through looking at what colours to rendered my iterations. After playing around with greens and reds and greys and blues, I decided on using greens and greys as they to me represented nature and the blades respectively. I also tried out the transparency options when mucking around with the green, it gave some quite nice effects. (Below)
Rendered Example (Testing stage)
This is just an example of my trailing with rendering, this transparent glass green gives the iteration life like qualities which I portrayed in my Final Image
Rendered Final Development Process
(Not Final Pics)
This is my final Iteration rendered with simple red.
After deciding to go with green and grey I trialled out different combinations of the colours with varying transparencies. (same model as above but different view. below with possible background)
At this Point i had decided I liked the transparent green part and just playing around with shiny matt surfaces for the rest. (above and below)
It was at this point I decided on using metal in respect to the blade. However no matter how I set up the lighting or the angle of the render, I could not quite get the look I wanted. (below with background)
This is my Final Interation, All the above Developed to This. I was a definite toss up between this and the above render but i felt the last render was too black and I could seen to change that. This one also seemed more calm and elegant which I was trying to pull off. It was also here that I decided to get rid of the above background.






















